IDRIS, M. I.; MOHD SAID, N. E.; TAN, K. H. Game-Based Learning Platform and its Effects on Present Tense Mastery: Evidence from an ESL Classroom. International Journal of Learning, Teaching and Educational Research, [S. l.], v. 19, n. 5, p. 13–26, 2020. Disponível em: http://www.ijlter.net/index.php/ijlter/article/view/329. Acesso em: 1 may. 2026.