From Consumers to Creators: Transforming Teaching and Learning through Metaverse-Based Instruction for 21st-Century Competency Development
Keywords:
Metaverse-Based Instruction; Design-Based Research; Learner Agency; 21st-Century Competencies; Teacher Professional DevelopmentAbstract
The rapid advancement of immersive technologies has intensified interest in the educational potential of the metaverse. However, existing research remains largely descriptive and provides limited empirical explanation of how metaverse-based instruction transforms teaching practices and learner roles. This study develops and empirically validates a Metaverse-Based Instruction (MBI) framework that explains how immersive instructional design facilitates the transition from learners as consumers to creators. Using a Design-Based Research approach, 11 secondary school teachers participated in a design-oriented professional development program and implemented metaverse-based lessons in authentic classroom settings. A mixed-methods analysis integrated quantitative assessments of teacher competencies with qualitative data from observations, artifacts, and focus groups. Findings indicate significant improvements in teachers’ instructional design competencies, particularly in assessment integration and learner-centered design. Four levels of metaverse integration were identified: presentation, interaction, simulation, and transformative co-creation, with higher levels associated with increased learner agency, collaboration, and knowledge creation. Importantly, teacher perceptual shift emerged as a key mediating mechanism linking instructional design and learner transformation. The study contributes a mechanism-based, empirically grounded framework that advances immersive education toward pedagogically driven transformation.https://doi.org/10.26803/ijlter.25.5.4
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